top of page

Projects

20XX MAXX

         A 4 player split screen competitive battle area. Players compete in unique vehicles to collect the most points by defeating other players. Developed for both PC and Xbox One. 

Role:

Gameplay Programmer / Design Director

  • Created a custom vehicle controller and customized it for 8 different vehicles, iterating on 6 of them.

  • Designed and programming multiple vehicle weapon systems.

  • Conceptualized and implemented a scoring system that included gaining points from kills, and turning them in

  • Optimized performance through code in the character controller, and reducing run time complexity by baking collisions and lights, as well as reducing the amount of collision detection needed.

​

Cut, Copy, Paste

        A 2D puzzle platformer, made in a custom engine. A scientist must escape the digital world he finds himself in using his found powers of cutting, copying, and pasting blocks found around him.

Role:

Gameplay Programmer / Designer / Technical Director

  • Created the Physics, and Collision Resolution components of the custom engine.

  • Programmed the object factory that handled objects, and read in levels from save files.

  • Created the save system using JSON in c++ and created a custom editor to create levels in.

  • Designed levels and puzzles that focused on player learning.

  • Created different block types and behaviors throughout the game.

bottom of page